

As a reminder, some areas of the launch version of Forspoken had serious performance issues, often dipping to around 20fps in both quality and RT modes despite a 30fps target. Getting into specifics, let's start with performance and resolution changes, before diving into more transformative upgrades to the game's indirect lighting. Have recent patches turned Forspoken into a technically sound title, or does the game remain a bit of an open-world mess? Some might say it's both of these things, but let's be clear - improved lighting, dramatically better ambient occlusion, higher resolutions and even superior frame-rates represents an often night-and-day improvement over the original launch. A dedicated patching campaign seems to have improved the title's plight, with reported visual and performance improvements in tow as of version 1.2. At launch, the game was far less impressive though - a repetitive, empty game with surprisingly dated graphics despite its high budget. Forspoken was one of the most promising early PS5 showings, revealed with death-defying parkour, wide-open landscapes and beautiful visuals throughout.
